Monday, March 11, 2013

Play Ready Golf

Scott R Chilcutt, Edmond, OK (March 11, 2013) During a recent event on the Dallas tour, we had four groups (16 players) penalized for violating the Golf Channel Am Tour pace of play policy. Penalties may clearly change the outcome of the event, take you or members of your group out of a skin and cost points and awards.


Tour Players that have competed in a Dallas, Hill Country or Oklahoma tour event that I’ve directed may have noticed “Play Ready Golf” printed rather large on the bottom of the “Notice to Contestants”.
The rules of golf define the proper Order of Play with USGA Rule 10-2 during stroke play. That rule however, offers no penalties unless playing out of turn creates an advantage. On the tee, honors; everywhere else, the player within a group who is away (farthest from the hole) hits first.
“Ready golf allows the golfers within a group to take their shots when each member of the group is ready to play. If you reach your ball and are ready to hit, while other members of your group are not yet prepared, then go ahead and hit - even if you are not away.
Here are just a few tips to help speed up play to make your day more enjoyable and keep you off the clock. Be sure to understand that none of the tips have anything to do with rushing your play, but rather help keep you out of a “rush”situation when you get behind.
TEE BOX
  • On the tee, pay attention to your partners' drives. If they lose sight of their ball, you can help direct them to it and avoid any searching.
  • If you are unsure about the club you’ll play off the tee, bring three, one on each side of your expected play so you’ll have other options readily available.
  • Carry an extra golf ball, tees and ball markers in your pocket so you never have to return to your golf bag to find one when needed.
  • If you are unsure whether your ball has come to rest out of bounds, or may be lost outside of a hazard, notify your playing partners that you intend to hit a provisional ball and tee it up again so that you won't have to return to the spot to replay the shot.


FAIRWAY
  • When two players are riding in a cart, drive the cart to the first ball and drop off the first player with his choice of clubs. The second player should proceed in the cart to his ball. After the first player hits his stroke, he should begin walking toward the cart as the second golfer is playing.
  • All players should GO TO THEIR BALLS as soon as possible. The only time players should wait for other players is if the first player's ball is in front of the other players' in such a way that the other players could be hit by the first player's shot.
  • Help other players locate lost balls, but do it AFTER playing your shot not before.


GREEN
  • Never park the cart in front of the green. Park it only to the side or behind the green. And don't mark your scorecard while sitting in the cart next to the green (do it at the next tee). These practices open up the green for the group behind.
  • When chipping around the green, carry both the club you'll be chipping with plus your putter so you don't have to return to the bag.
  • Begin reading the green and lining up putts as soon as you reach the green. Don't wait until it's your turn to putt to start the process of reading the green. Do it as soon as you reach the green so that when it's your turn you can step right up and putt.
  • Finish out short putts if you won’t be in another players line or through line. Notify the group that “I’ll finish” and make your putts consecutively.
Navigating around the golf course in an efficient manner will help speed the game, won’t cause you any rushing problems when Marshall's put you on the clock and will help keep you out of penalty situations.


For More Information:
Scott R Chilcutt
Tour Director
Dallas / Fort Worth Tour - Hill Country Tour - Oklahoma Tour
GOLF CHANNEL Amateur Tour
405.513.1467 - 972.302.9478
schilcutt@gcamtour.com

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